2.0.3 – Paladin Changes

Cought me off guard on this one. 2.0.3 is being downloaded as I type this (2 hours remaining, time to hit the gym). Heres a list of changes to our beloved Paladins, nothing but nerfs for us Ret Pallys. 😦

• Crusader Strike’s cooldown has been increased to 10 seconds.

• Vengeance’s 5/5 bonus has been reduced to 10%.

• “Blessing of Might” now also increases ranged attack power. Happy Hunters?

• “Improved Righteous Fury” now also reduces all damage taken while active by 2/4/6%.

• “Improved Divine Shield” (Protection Talent) has been renamed “Sacred Duty” and now also increases total Stamina by 3/6%.

• “Improved Resistance Auras” has been renamed “Spell Warding”, reduces all spell damage taken by the Paladin and is no longer tied to Resistance Auras.

• Fixed a bug where the damage bonus from “Holy Guidance” was being added to physical attacks.

• “Divine Illumination’s” duration has been increased to 15 sec, from 10 sec.

• There will no longer be a slight delay on receiving the buff from “Light’s Grace” when it occurs.

• The Paladin abilities Flash of Light and Holy Light will again correctly use charges from the “Zandalarian Hero Charm”.

• The Paladin abilities Flash of Light and Holy Light will again correctly activate charges from the “Talisman of Ascendence”.

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