Archive for March, 2007

Lack of blogging.

Posted in Items, Raiding on March 15, 2007 by pallywithash

Just a heads up to those who read this thing (and a big “F-U” to those of you at nutkin.org) 😉 I’ve been really busy with real life stuff the past two weeks, so much that I’ve barely been able to raid. Between work, planning a wedding with teh fiance and hitting the gym it’s getting tough.

A little side note, got a nice few pieces of loot recently. Bracers of Justice and the Ribbon of Sacrifice. I got the Shaman to level 30 the other day so I’ll be starting on Jame’s Leveling Guide soon so that I can get her to a “twinkable” level and have some fun with PvP while Kerni is spec’d Holy. Anyway, I’m out!

Updated Patch Notes: 2.0.10

Posted in Patches on March 6, 2007 by pallywithash

Seeing as I don’t give a rat’s tail about the other classes I’m only posting the changes that impact us Pallys. No, seriously. You other classes can rot in hell alright? I’m kidding. Sort of.

• The slowing affect from “Avenger’s Shield” is now considered a snare, so snare removal and immunity affects will now work on it.

• The use of Divine Shield will no longer prematurely detonate the Shade of Aran’s Flame Wreath.

Blame Canada…I mean the Armory!

Posted in Humor on March 6, 2007 by pallywithash

Part of my new category, “Humor” I’ve got an interesting story for you. It seems as though some people are just born with the desire to blame their own shortcomings on someone else. In this case we have a Paladin only known by his alias level 5 alt, “Sterne”. Our friend Sterne lied to his guild about his spec after he was required to spec Holy yet stayed Retribution. His guild officers then checked The Armory page for his character and followed up with a swift gkick. Read all about it and the ensuing flame fests on the general forums. I LOL’d for a good five seconds.

Mod Spotlight: WIM

Posted in Mod Spotlight on March 5, 2007 by pallywithash

Possibly one of my favorite mods of all time, WIM also known as WoW Instant Messenger (found here at Curse Gaming) is my first choice for this spur of the moment, new category for Pallywithash, “Mod Spotlight”. This mod allows you to use multiple “Instant Messenger” type windows for your whispers/tells. It also has a chat history, window customization as well as font size and color options plus much more. I’ve been using WIM for a few months now and I can’t imagine having to play the game without it.

WoW Chronicles

Posted in Other on March 4, 2007 by pallywithash

Being a huge fan of podcasts I couldn’t refrain from promoting this one, check out WoW Chronicles. Seems like something to do while farming those damn Primals. Episode 13 has some nice info on the upcoming patch as well as info on the Black Temple, Tier 6 and the Druid nerfs (yes!).

The Armory

Posted in Items, Talents & Spells on March 3, 2007 by pallywithash

Quite possibly the best thing to ever come from the Blizzard Web Development team, The Armory. I’m assuming that it updates on the last time you logged in as it includes the buffs that I had on me when I logged out last night. So for those who were asking me for an updated CTProfile page, heres my Armory page. Enjoy.

Tseric weighs in on Pally DPS.

Posted in PVP, Talents & Spells on March 3, 2007 by pallywithash

I’ve been snoozing on the Pally forums so I’ve got to give a big “Thanks” for the heads up from WowInsider on this one. Tseric, the all knowing *cough* weighs in on the state of Paladin (and Shaman) DPS and their roles in the game.

Posted by: Tseric

A healing/tank hybrid. Every class needs some capacity to deal damage, as that is the primary component for the solo game, but Paladins have always placed fairly low on the damage spectrum.

Rogues define the baseline measurement and, on average, all classes fall below that baseline. Now, in certain cases some classes may exceed that baseline, whether they be a Mage in a particular raid encounter or a Fury Warrior having a good run in a BG, but on average that is the way damage is arranged.

Burst damage and big crits are harder to control and design from a development perspective, due to the number of random or unpredictable elements in any formula. Therefore, crit-based abilities and burst damage tends to see more fine tuning and tweaking than sustainable damage.

As far as tanking and healing, the Paladin has been given plenty of tools for healing and threat gain/management.

Nothing that any Paladin with a brain didn’t already know right?