Archive for the PVP Category

1850 in 3’s.

Posted in Arena, PVP on June 1, 2009 by pallywithash

So, got the 3’s team to 1855 last night. 249 matches, 1 shy of my original estimate. 1850 is by no means a huge accomplishment in the current season however I’m quite proud that in my first actual attempt at healing 3’s that we’ve done quite well.

I did most of the games with Esotarious (you all know him from the interview I had with him years ago) and a DK buddy of mine by the name of Morbidchaos. At about 1700 we hit brick wall against Mage/Priest/Rogue teams. We switched out Morbidchaos for a Lock buddy, Stygmata. After about 10 matches of MPR’s we got it down pat and picked up some well earned wins.

So, 1855 is the stopping point for this week. Going to hopefully have the points for my weapon tomorrow and then will push to 2000+ next week.

Wish us luck!


Tseric weighs in on Pally DPS.

Posted in PVP, Talents & Spells on March 3, 2007 by pallywithash

I’ve been snoozing on the Pally forums so I’ve got to give a big “Thanks” for the heads up from WowInsider on this one. Tseric, the all knowing *cough* weighs in on the state of Paladin (and Shaman) DPS and their roles in the game.

Posted by: Tseric

A healing/tank hybrid. Every class needs some capacity to deal damage, as that is the primary component for the solo game, but Paladins have always placed fairly low on the damage spectrum.

Rogues define the baseline measurement and, on average, all classes fall below that baseline. Now, in certain cases some classes may exceed that baseline, whether they be a Mage in a particular raid encounter or a Fury Warrior having a good run in a BG, but on average that is the way damage is arranged.

Burst damage and big crits are harder to control and design from a development perspective, due to the number of random or unpredictable elements in any formula. Therefore, crit-based abilities and burst damage tends to see more fine tuning and tweaking than sustainable damage.

As far as tanking and healing, the Paladin has been given plenty of tools for healing and threat gain/management.

Nothing that any Paladin with a brain didn’t already know right?

2v2 Arena Team

Posted in PVP on February 21, 2007 by pallywithash

Finally got around to making my 2v2 Arena team with my wrecking ball of a Warrior teammate, Annihilate. (Check out his PvP video). After dishing out some of our Epic Flying mount fund for the team charter we decided to name the team “Eighty Gold WTF?”. We thought it was fitting. I’ll see if I can get some footage when we start our matches tonight. Since my raiding has been cut short. I’m also looking to get into (or start) a 3v3 and a 5v5 team.

First Post 70 BG

Posted in PVP on February 17, 2007 by pallywithash

Finally got around to doing a battleground. Waited a nice 15 minutes for AB to pop, got into a match that was about 500 points in with the Horde winning (as usual). PUG vs PUG. Keep in mind, I am basing my impression upon one battleground. I’ve yet to find the time to really experiment with PvP during the grind to 70 so bear with me here.

I found my damage to be pretty decent, especially against cloth getting nice 1400+ normal hit crits and a few good 1500+ Crusader Strikes here and there. I only got to use Avenging Wrath twice, the first time it was stolen by a Mage and the second time I watch numbers fly. With BOM and Avenging Wrath up Critline recorded a new record 1982 Crusader Strike crit against a Rogue.

I found Mages to be (as expected) incredibly powerful. On one occasion I was having a nice 1v1 against a Blood Elf Paladin, was on the winning side of the fight when out of nowhere I’m Frostbolted for 3k. Lovely right? Let’s just say I was toast. I’ll have to hop into some more BGs later but for now I’m off to a Botanica run.

Oh, did I mention I spec’d back to Ret? 😉

Gladiator’s Vindication

Posted in Burning Crusade, Items, PVP on January 24, 2007 by pallywithash

Check out the Gladiator’s Vindication set. Nicely done. Looks like garbage (as expected) but the stats are beautiful. This set is (if you didn’t already guess it) gained via the Arena system.

Esotarious: The Interview

Posted in PVP, Talents & Spells on January 10, 2007 by pallywithash

Today I was bestowed with the honor of interviewing the role model of many Ret (and “wish I was Ret) Paladins across Azeroth, Esotarious.


Unless you’ve been living under a rock for the past 3 months you’ve no doubt seen, or at least heard about Esotarious of Argent Dawn. His three videos showcase, despite what the “True DPS Class” players say that Paladins can indeed produce good DPS both Pre and Post 2.0.

So without any further delay I give you the interview.

Q: How long have you been playing a Paladin?

Esotarious: I’ve been playing a Paladin since Warcraft was released. My days /played is beyond 200 at this point.

Q: Is the Paladin class the first class you rolled?

Esotarious: I originally rolled a Warrior, and I had fun with it for a good 20-30 levels, but I opted for more survivability while leveling to 60, so I rolled a Paladin instead.

Q: What other DPS classes have you played at level 60?

Esotarious: My sister has a 60 Rogue which I use on occasion to farm potions materials for raiding, but other than that I’ve limited experience playing other classes. I do watch a lot of friends play DPS classes, but don’t have that hands on type of experience.

Q: What made you choose the class in the first place?

Esotarious: I was having trouble soloing quests with my first Warrior toon when the game was released, so I decided to roll a Paladin and I found it more enjoyable to level, and I ended up sticking with it.

Q: Did you recieve any negative criticism from your guildmates when you were allowed to DPS in a raid?

Esotarious: Surprisingly my guildmates and raid leaders were very supportive of the whole idea. Without them I would’ve never been able to DPS on Noth and Patchwerk. They provided me the oppurtunity, and I took advantage of it.

Q: Prior to your 1st video how much time did you spend as a Retribution spec Paladin?

Esotarious: I’ve been Retribution for as long as I can remember. I mean, I’ve tried Holy and Protection builds back in the day of course, but I find I’m always being pulled back to Retribution. It’s preference really, and I’ve always preferred hitting things.

Q: What do you think are the biggest strengths and weaknesses we possess as Paladins?

Esotarious: Being able to outlast our opponents coupled with our amazing burst damage is our strongest asset. Our weakness is ‘closing the distance’ between us and a target. Granted Seal of Justice was revamped, but it pales in comparison to Hamstring.

Q: In both PVP and PVE DPS, what is the biggest tip you can give to fellow Paladins looking to achieve similar/same results as you have?

Esotarious: Even if a you have gear that allows you 1100 attack power and 29% crit, make sure not to neglect how much mana you have. Excluding auto-attack and SoC procs, your extended DPS (Judgments, Crusader Strike, Exorcism) will only go as far as your mana bar will allow them to. This also gives you some cushion in the event that someone needs an emergency heal and so forth.

Q: Do you foresee Paladins being a viable form of DPS in end game raids? If so, in what way would the raid benefit from them doing so?

Esotarious: I do, actually. Before Crusader Strike, our DPS was mediocre at best- even fully buffed in the best gear available. With Crusader Strike, our DPS has received a serious buff. I’m able to keep up with Fury Warriors and at times surpassing them on damage meters, something I could never have done pre-patch. A DPS Paladin (assuming he is using all his mana to do damage) can still offer the entire raid Judgments of Crusader, Wisdom, Light; all on a single target – all refreshable with one click. He can also provide 6% extra healing to his party passively with Improved Sanctity Aura.

Q: What are your thoughts on the recent nerf to Crusader Strike?
Esotarious: After testing Crusader Strike on beta, the extra 4 seconds added to the cooldown isn’t as big a deal as people make it out to be. It is, however, more tedious to keep seals up on a mob if the attack misses. It does limit how much damage we can do over time, and it is a noticeable difference, but it is not by any means game-breaking for a DPS Paladin.

Q: What are your plans for the expansion?

Esotarious: I haven’t decided yet. All I know is that initially it will include lots of long evenings, and lots of Redbull for the race to 70. Weather I choose to pursue Arena PVP or PVE, I’ll let you know when I get there.

Q: What will the next video have in store for your fans and your critics?

Esotarious: I’m on hiatus at the moment. Dernos seems to be doing a good job keeping the fans entertained while I’m taking it easy, so I don’t see the rush to release a new video until I’ve reached level 70. When I do get there however, I’ll probably showcase more of what you’ve seen in the past.

Q: Is there anything you’d like to add? Anything you feel Paladins ought to know?

Esotarious: I’d like to thank you and the fans for all of their support over the past few months – I wouldn’t be answering these questions if it wasn’t for them

Cleanse Macro

Posted in Macros, PVP, Raiding, Talents & Spells on January 6, 2007 by pallywithash

Worth giving a shot this simple macro allows you to mouseover a player in either your party frame, CTRaid windows or even Target of Target icon and cast cleanse. You do not need to remove your current target, you can simply hover over a player and click the macro. Should help out with the cleansing problems people have been having since 2.0.

/cast [target=mouseover, help] Cleanse; Cleanse